Logic Puzzles
Kakuro Puzzle
Cross-sum number puzzle where digits in groups must add to clues.
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What this tool does
Printable Kakuro (cross-sum) worksheets. Each white run must contain distinct digits 1 to 9 that sum to the clue printed in the adjacent black cell. Up to four boards per page with optional solutions.
Settings
Configure your Kakuro
2 kakuro boards per PDF on A4.
Paper size
Preview
Sample puzzle
Mini 6x6 cross-sum grid (PDF prints a full 9x9).
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Printable Kakuro (Cross-Sum) Puzzles
Kakuro is a Japanese number puzzle that looks like a crossword grid but plays like a gentle arithmetic workout. Black “clue” cells tell you the sum of the run of white cells next to them, and your job is to fill each white run with distinct digits from 1 to 9 that add up to the clue.
This generator produces print-ready Kakuro puzzles in A4 or US Letter PDF format, with up to four boards per page and optional solutions. Kakuro rewards pattern recognition, mental arithmetic and deductive reasoning, which makes it a satisfying brain-training activity for adults, teenagers and older children.
Kakuro suits quiet-time activities, long journeys, classroom logic sessions and any moment when you want a screen-free puzzle that engages the mind without feeling frantic. It sits somewhere between a crossword and a Sudoku in flavour.
How the Kakuro rules work
Each puzzle has a mix of black and white cells. Black cells may carry one or two clue numbers split by a diagonal line. The number in the lower-left corner is the sum for the column run beneath it, and the number in the upper-right corner is the sum for the row run to its right.
- Fill each white cell with a digit from 1 to 9.
- Digits inside any single run (row or column of white cells) must all be distinct.
- The digits in each run must sum exactly to the clue given in the adjacent black cell.
- Runs are bounded by black cells or the edge of the grid.
There is no rule against repeating a digit across the whole grid, only within a single run. That subtle difference is what makes Kakuro feel different from Sudoku.
Who Kakuro is for
Beginners
Kakuro teaches itself once you know the first combination tables. A run of two cells summing to 3 can only be 1+2, and a run of two summing to 17 can only be 8+9.
Puzzle enthusiasts
Dedicated solvers love Kakuro’s layered logic. Candidate pruning, magic combinations and hidden singles all appear in satisfying ways.
Classroom teachers
Kakuro is a great way to practise mental addition and number bonds in disguise. Up to four boards on a page works for a short group task.
Parents
Try a Kakuro together as a family puzzle. The arithmetic is gentle, the logic is rich, and the satisfaction of a solved board is shared.
What you can customise
- Puzzle count: up to four boards per page.
- Include solutions: add a separate answer page.
- Seed: reproduce the same puzzles on demand.
- Paper size: A4 or US Letter PDF output.
Worked example
Suppose a row run has three cells and a clue of 7. The only three distinct digits from 1 to 9 that sum to 7 are {1, 2, 4}, so each cell is drawn from that set. If a separate column run crossing the first of those cells has a clue of 17 across two cells, the pair must be {8, 9}. The shared cell therefore must be both in {1, 2, 4} and in {8, 9}, which is impossible. That contradiction tells you one of the earlier deductions needs revisiting.
Most Kakuro progress comes from these small intersections. Memorising a handful of “magic combinations” (like 3=1+2, 4=1+3, 16=7+9, 17=8+9) shortcuts many puzzles.
How to use the tool
- Choose how many puzzles you want on the sheet.
- Decide whether to include the solution page.
- Optionally set a seed for a repeatable set.
- Select A4 or US Letter paper.
- Click Generate and preview the boards.
- Download the PDF and print at 100% scale.
Methodology
The generator uses a 9x9 template with a fixed pattern of black clue cells and white runs. Digits are chosen for each run so the run sums and distinct-digit rules are satisfied. In v1 the engine samples valid digit sets run by run, so some puzzles may have more than one solution; the printed solution is one valid completion. The layout keeps runs short enough to make the arithmetic approachable.
Tips for solving
- Memorise the magic combinations for length-2 runs: sums of 3, 4, 16 and 17 have only one legal digit pair.
- Note the minimum and maximum possible sums for a run. A run of four cells summing to 10 cannot contain a 7.
- Cross-check intersections. A cell sits in both a row run and a column run, so its value must be legal for both.
- Keep pencil candidates. Kakuro rewards careful tracking more than speed.
Designed for A4 and US Letter printing
Kakuro boards are laid out so the black clue cells remain clearly split by their diagonal even on economy prints. Both A4 and US Letter are supported without rescaling, and up to four boards per page keeps cell sizes workable.
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FAQs
Quick answers
How is Kakuro different from Sudoku?
Kakuro has black "clue" cells whose numbers tell you the sum of the run of white cells next to them; digits 1-9 must be distinct in each run.
How big are the puzzles?
A fixed 9x9 board with mixed runs; v1 uses one template per board to keep the layout legible.
Are puzzles unique?
Not strictly in v1 — values are picked at random for each run, so multiple solutions can exist (the printed answer is one valid solution).
Can I print solutions?
Yes, toggle the solutions option for a second page with the filled-in grid.
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