Mazes
Rooms and Doors Maze
Navigate through rooms connected by single doors. Floor-plan style layout.
Last updated:
What this tool does
A floor-plan-style maze. The page is recursively split into rectangular rooms, with a single door punched in each shared wall. The solver navigates through doors from the START door to the FINISH door.
Settings
Configure your floor plan
~16 rooms on A4.
Rooms (target)
Paper size
Preview
Sample floor plan
Recursively split rectangle with one door per shared wall.
People also used
Print a Rooms-and-Doors Maze with a Floor-Plan Layout
Print a rooms-and-doors maze that looks like a floor plan instead of a grid maze. The page is split into rectangular rooms, with a single door punched into each shared wall. The solver walks from the START door to the FINISH door, stepping through one doorway at a time as though moving through a building.
The generator produces a print-ready PDF in A4 or US Letter with a clean branded layout. Adjust the number of rooms and let the recursive splitter lay out a fresh floor plan every time.
This tool suits parents who want a fresh take on a maze, teachers running cross-curricular lessons linking geometry with spatial reasoning, puzzle-fans who enjoy "escape the building" style puzzles, and anyone who likes a maze that tells a tiny story.
Why use a rooms-and-doors maze?
A floor-plan maze is immediately readable: rooms, walls, doors. That makes it an unusually approachable puzzle for younger children who might be put off by a dense grid, and a surprisingly rich one for older solvers because rooms vary in size and shape.
- cross-curricular lessons linking geometry with spatial reasoning
- "find the exit" story-themed puzzles
- quiet-time at home with a pencil
- after-school clubs and extension tasks
- drawing prompts — invite kids to label the rooms with names
- summer-term activity packs
- homeschool enrichment
Because every shared wall has a door and rooms form a connected graph by construction, a path from start to finish always exists.
What you can customise
The tool keeps the settings simple.
- Rooms: 6 to 40 rooms on the page
- Include solution: Append a guidance page (see note below)
- Seed: Reproduce a floor plan or leave blank for a fresh one
- Paper type: A4 or US Letter PDF output
Start with 12 rooms for a gentle puzzle, around 20 for a standard challenge, and 30+ for a dense floor plan.
Notes and limitations
- Rooms are continuous regions rather than grid cells, so in v1 the solution page simply adds an instruction line rather than overlaying a path.
- Very high room counts can produce small rooms that feel cramped; cap around 30 on A4.
- Print at 100% scale to keep the walls and doorways clean.
- A highlighter works well to mark the route across the rooms.
Who this maze is for
Children
Children who enjoy "escape the building" themes and storybook puzzles.
Parents
A fresh printable puzzle that feels different from the usual grid mazes.
Teachers
Great for geometry, map-reading, and spatial-reasoning starters.
Puzzle-fans
Solvers who enjoy map-like puzzles and floor-plan logic will enjoy the look and feel.
How to use the tool
- Pick a room count. Start around 12 for a gentle floor plan.
- Turn Include solution on if you want the guidance instruction line.
- Optionally set a seed.
- Choose A4 or US Letter paper.
- Click Generate and preview the page.
- Download the PDF.
Worked example
Suppose a Year 4 teacher wants a geometry-linked puzzle. Pick Rooms: 16, Include solution: off, Paper: A4. The generator splits the page into 16 rectangular rooms of varying sizes and punches a door into each shared wall. The START door sits in the top-left room, the FINISH door sits in the bottom-right. Pupils trace a route through about eight rooms, marking each doorway as they pass. Follow up with a lesson on labelling rooms and counting areas.
Methodology
The generator uses a recursive rectangular splitter. It begins with the page as one large room, then repeatedly picks a random room, chooses a vertical or horizontal split, and divides the room into two smaller rectangles. Each newly created shared wall gets a single random door punched into it. The process stops when the target room count is reached. Because every split introduces exactly one door, rooms always form a connected graph.
Helpful preset ideas
- 6 rooms for a very gentle introduction
- 12 rooms for a Year 3–4 classroom puzzle
- 16 rooms for a standard floor plan
- 24+ rooms for a dense puzzle-club challenge
Extending the activity
A rooms-and-doors maze is a great launchpad for a follow-up activity, especially in cross-curricular lessons. The finished sheet becomes a floor plan that children can label, furnish, and describe. A few simple extensions:
- Ask pupils to label each room with a name ("kitchen", "library", "dragon's lair").
- Invite pupils to count doors, rooms, and walls for a small data activity.
- Write a short journey story describing the route through the building.
- Measure each room's area in grid squares as a geometry warm-up.
- Draw furniture inside selected rooms for a "design your own" lesson.
Short, hands-on sessions tend to get the most value from a floor-plan puzzle.
Designed for A4 and US Letter Printing
The floor plan fills the printable area on both A4 and US Letter. Pick whichever matches your printer. Print at 100% scale to keep the walls straight and the doors crisp.
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FAQs
Quick answers
How is the floor plan generated?
A recursive splitter divides the bounding rectangle into smaller rectangles. Each new wall has a single random door punched into it.
How many rooms can I have?
Anywhere from 6 to 40. More rooms means a denser plan with more doors to navigate.
Is there always a path from start to finish?
Yes — every wall has a door, and rooms form a connected graph by construction.
Can I print the solution?
In v1 the solution page just adds an instruction line — there is no overlaid path because rooms are continuous regions, not grid cells.
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